using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class SetActiveCameraSlotByFlags:CameraSlotSelector { [Export] public SelectorFlag[] flags; public override VirtualCamera3DSlot GetCameraSlot() { var slot = VirtualCamera3DManager.Get().GetSlot( flags ); return slot; } } }