using System.Collections; using System.Collections.Generic; using System.Text; using System; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class BoxedFloatValue:Resource { public virtual float GetFloatValue() { return 0; } public virtual void SetFloatValue( float value ) { } public override string ToString() { return this.GetType().Name + "( " + RegexUtility.NumberToString( GetFloatValue() ) + " )"; } public static void Lerp( BoxedFloatValue a, BoxedFloatValue b, float amount, BoxedFloatValue output ) { if ( a == null || b == null || output == null ) { return; } output.SetFloatValue( Mathf.Lerp( a.GetFloatValue(), b.GetFloatValue(), amount ) ); } } }