using Godot; using System; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class SceneFileReader:Node { [Export] public string path = ""; [ExportToolButton( "Read" )] public Callable ReadButton => Callable.From( ()=> { LoadScene(); } ); [Export] public bool exportJSON = false; [Export] public bool exportHTML = false; void LoadScene() { var text = FilesSync.LoadUTF8( path ); var parser = new SceneFileParser(); parser.Parse( text ); if ( exportJSON ) { FilesSync.SaveJSON( path + ".json", parser.sceneFile.GetSerializableJSONVersion() ); } if ( exportHTML ) { var exporter = new SceneFileHTMLExporter(); exporter.ParseAndExport( parser, path ); } } } }