using Godot; using Rokojori; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class SetTextureAttributeChannel:Action { [Export] public TextureAttributes textureAttributes; [Export] public int index = 0; [Export] public float value = 1; [Export] public TextureAttributes.Channel channel = TextureAttributes.Channel.Red; protected override void _OnTrigger() { var ta = textureAttributes; if ( ta == null ) { ta = Unique.Get(); } if ( ta == null ) { this.LogInfo( "No attributes found..." ); return; } this.LogInfo( "Index", index, "Value:", value, "Channel:", channel ); ta.SetChannel( index, value, channel ); } } }