using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class TimeLine:Resource { [Export] public bool isLooping = false; [Export] public float loopStart = 0; [Export] public float loopEnd = 100000; [Export] public float startSpeed = 1; [Export] public bool autoStart = true; public float delta { get { var tm = Unique.Get(); return tm.GetRunner( this ).currentDelta; } } public static TimeLine IfNull_ReplaceByGameTime( TimeLine other ) { if ( other != null ) { return other; } var tm = Unique.Get(); return tm.gameTimeTimeLine; } public static TimeLine IfNull_ReplaceByRealTime( TimeLine other ) { if ( other != null ) { return other; } var tm = Unique.Get(); return tm.realTimeTimeLine; } } }