using Godot; namespace Rokojori { public class NetworkTransportSettings { public static bool CanSend( NetworkTransportType type, int owner ) { if ( NetworkTransportType.Currently_Not_Networked == type ) { return false; } if ( NetworkTransportType.From_Everybody_To_Everybody == type ) { return true; } var nm = Unique.Get(); if ( NetworkTransportType.Owned_By_One == type ) { return nm.sessionManager.ownMemberIndex == owner; } if ( NetworkTransportType.Server_Only == type ) { return nm.sessionManager.isServer; } return false; } public static bool CanReceive( NetworkTransportType type, int owner ) { if ( NetworkTransportType.Currently_Not_Networked == type ) { return false; } if ( NetworkTransportType.From_Everybody_To_Everybody == type ) { return true; } var nm = Unique.Get(); if ( NetworkTransportType.Owned_By_One == type ) { return nm.sessionManager.ownMemberIndex != owner; } if ( NetworkTransportType.Server_Only == type ) { return ! nm.sessionManager.isServer; } return false; } } }