using Godot; using System.Collections.Generic; namespace Rokojori { public class NetworkNodeMemberReferences { Dictionary referencesMap = new Dictionary(); int counter = 1; public NetworkNodeMember GetMember( int id ) { if ( ! referencesMap.ContainsKey( id ) ) { return null; } return referencesMap[ id ]; } public void AddMembersOf( INetworkNode node ) { var members = node.GetNetworkNodeMembers(); for ( int i = 0; i < members.Count; i++ ) { if ( members[ i ].networkType == NetworkTransportType.Never_Networked ) { continue; } if ( members[ i ].hasNetworkID ) { continue; } RJLog.Log( "Networked member", HierarchyName.Of( (Node)node ), i ); var id = counter; referencesMap[ id ] = members[ i ]; members[ i ]._SetNetworkID( id ); counter ++; } } } }