using Godot; using System.Collections.Generic; using System.Text; using System; namespace Rokojori { public partial class BitView { public void WriteVector2( Vector2 value ) { WriteFloat( value.X ); WriteFloat( value.Y ); } public Vector2 ReadVector2() { return new Vector2( ReadFloat(), ReadFloat() ); } public void WriteVector3( Vector3 value ) { WriteFloat( value.X ); WriteFloat( value.Y ); WriteFloat( value.Z ); } public Vector3 ReadVector3() { return new Vector3( ReadFloat(), ReadFloat(), ReadFloat() ); } public void WriteVector4( Vector4 value ) { WriteFloat( value.X ); WriteFloat( value.Y ); WriteFloat( value.Z ); WriteFloat( value.W ); } public Vector4 ReadVector4() { return new Vector4( ReadFloat(), ReadFloat(), ReadFloat(), ReadFloat() ); } public void WriteQuaternion( Quaternion value ) { WriteFloat( value.X ); WriteFloat( value.Y ); WriteFloat( value.Z ); WriteFloat( value.W ); } public Quaternion ReadQuaternion() { return new Quaternion( ReadFloat(), ReadFloat(), ReadFloat(), ReadFloat() ); } } }