using System.Collections; using System.Collections.Generic; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class ExpSmoothing: Smoothing { [Export( PropertyHint.Range, "0,200")] public float coefficient = 1; protected override float _ComputeInterpolationAmount( float delta ) { return 1f - Mathf.Exp( -coefficient * delta ); } public static float GetDurationForCoefficient( float coefficient ) { var exp = new ExpSmoothing(); exp.coefficient = coefficient; return exp.ComputeDuration(); } } }