// #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Cameras.gdshaderinc" bool cameraContainsLayerIndex( int layerIndex, uint _CAMERA_VISIBLE_LAYERS ) { uint layer = uint( 1 << ( layerIndex - 1 ) ); return ( _CAMERA_VISIBLE_LAYERS & layer ) == layer; } bool cameraHasOnlyLayerIndex( int layerIndex, uint _CAMERA_VISIBLE_LAYERS ) { uint layer = uint( 1 << ( layerIndex - 1 ) ); return _CAMERA_VISIBLE_LAYERS == layer; }