using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class EvaluateSelector:Action { [Export] public Node node; [Export] public Selector selector; [Export] public Action onSelected; [Export] public Action onNotSelected; protected override void _OnTrigger() { this.LogInfo( "Evaluate" ); if ( node == null ) { this.LogInfo( "node == null" ); return; } var selected = Selector.IsSelecting( selector, node ); this.LogInfo( selected ); if ( selected ) { Trigger( onSelected ); } else { Trigger( onNotSelected ); } } } }