using Godot; namespace Rokojori { // Generated by ShaderClassGenerator public class CCHairShadowShader { public static readonly CachedResource shader = new CachedResource( "res://addons/rokojori_action_library/Runtime/Reallusion/Shaders/CCHairShadow.gdshader" ); } [Tool] public partial class CCHairShadowMaterial:CustomMaterial { public CCHairShadowMaterial() { Shader = CCHairShadowShader.shader.Get(); } } }