using Godot; namespace Rokojori { // Generated by ShaderClassGenerator public class CCHairDiscardShader { public static readonly CachedResource shader = new CachedResource( "res://addons/rokojori_action_library/Runtime/Reallusion/Shaders/CCHairDiscard.gdshader" ); } [Tool] public partial class CCHairDiscardMaterial:CustomMaterial { public CCHairDiscardMaterial() { Shader = CCHairDiscardShader.shader.Get(); } } }