using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Text; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class SetPointableHighlightEffect:Action { [Export] public Pointable pointable; [Export] public HighlightEffect effect; protected override void _OnTrigger() { pointable.highlightEffect = effect; } } }