using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System; using Godot; using System.Linq; namespace Rokojori { [Tool] [GlobalClass ] public partial class ChangeIntVariable:Action { [Export] public IntVariable variable; [Export] public int num; protected override void _OnTrigger() { if ( variable == null ) { return; } variable.value += num; } } }