using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System; using Godot; using System.Threading.Tasks; using System.Text; namespace Rokojori.Reallusion { [Tool] [GlobalClass] public partial class CCMaterialSettings:Resource { [Export] public string materialName; [Export] public int materialIndex; [Export] public string meshName; [Export] public CCMaterialType materialType; [Export] public int materialRenderPriorityIndexBack; [Export] public int materialRenderPriorityIndexFront; [Export] public CCImportConfiguration configuration; } }