using System; using System.Collections; using System.Collections.Generic; using Godot; namespace Rokojori { public class Circle { public Vector2 center = Vector2.Zero; public float radius = 1; public static Circle WithRadius( float radius = 1f ) { var c = new Circle(); c.radius = radius; return c; } public float circumference => radius * Mathf.Pi * 2; public float area => Mathf.Pi * radius * radius; } }