using System.Collections;
using System.Collections.Generic;
using Godot;
using System;



namespace Rokojori
{
  [Tool]
  [GlobalClass ]
  public partial class RandomFloat:Resource
  {
    [Export]
    public float staticScale;

    [Export]
    public float staticOffset;

    [Export]
    public Curve seedCurveMultiply = MathX.Curve( 1, 1 );
    
    [Export]
    public float perlinScale = 1;

    [Export]
    public Vector3 perlinOffset = Vector3.Zero;

    


  }
}