using Godot; using System.Collections; using System.Collections.Generic; using System; namespace Rokojori { public class CustomCurve3:Curve3 { Func<float,Vector3> _customFunction; public CustomCurve3( Func<float,Vector3> customFunction ) { _customFunction = customFunction; } public override Vector3 PositionAt( float t ) { return _customFunction( t ); } } }