using System.Collections; using System.Collections.Generic; using Godot; using System; using System.Threading.Tasks; namespace Rokojori { [Tool] [GlobalClass] public partial class UpdateGrassPatch:Action { [Export] public GrassPatch grassPatch; protected override void _OnTrigger() { if ( grassPatch == null || grassPatch.isCreating ) { return; } grassPatch.CreatePatch( "Grass Patch" ); } } }