using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Text; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class SetAnimationTreeBool:Action { [Export] public AnimationTree tree; [Export] public string name; [Export] public bool value; protected override void _OnTrigger() { tree.Set( "parameters/conditions/" + name, value ); tree.Set( "parameters/conditions/not_" + name, ! value ); } } }