using Godot; using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; namespace Rokojori { [Tool] [GlobalClass] public partial class WorldMapEditor:WorldMap { [Export] public Node layerEditorsContainer; [Export] public bool streaming = true; [Export] public bool createEmptyRegions = false; [Export] public PackedScene emptyRegion; [ExportGroup("Debugging")] [Export] public int numTiles = 0; bool wasStreaming = false; public override void _Process( double delta ) { if ( ! streaming ) { wasStreaming = false; return; } numTiles = _loadedRegions.Count; if ( ! wasStreaming ) { ClearRegions(); } StreamRegions(); wasStreaming = true; } } }