using Godot; using Rokojori; namespace Rokojori { [Tool] [GlobalClass] public partial class UICursor : Resource { [Export] public Control.CursorShape cursorShape = Control.CursorShape.PointingHand; public void ApplyCursor( Control control ) { control.MouseDefaultCursorShape = cursorShape; } public void ClearCursor( Control control ) { control.MouseDefaultCursorShape = Control.CursorShape.Arrow; } } }