using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System; using Godot; namespace Rokojori { public enum TimeLineSpanUpdateType { Start, InSpan, End, CompletelyInside } public class TimeLineSpanUpdate { public TimeLineSpan span; public TimeLineSpanUpdate type; } public class TimeLineSpan { public int id; public bool persistent; public float start; public float end; public bool wasInside = false; } }