using Godot; namespace Rokojori { public class Sensors { public static bool IsActive( RJSensor sensor ) { return sensor == null ? false : sensor.IsActive(); } public static float GetValue( RJSensor sensor, float scale = 1 ) { return sensor == null ? 0 : sensor.GetValue() * scale; } public static float PolarAxis( RJSensor negative, RJSensor positive ) { return GetValue( negative, -1 ) + GetValue( positive, 1 ); } } }