using System.Collections; using System.Collections.Generic; using Godot; using System; using System.Threading.Tasks; namespace Rokojori { /** FoliagePriority to define the render priority relative to the FoliageRenderer based on the index it has in the array (inside the layers that also use OrderFoliagePriority) */ [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Scatterer.svg") ] public abstract partial class OrderFoliagePriority:FoliagePriority { } }