using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { public class CharacterMovementData { public CharacterMovement characterMovement; public Vector3 movement; public Vector3 forwardDirection; public bool isMovingForward; public void Reset( CharacterMovement characterMovement ) { this.characterMovement = characterMovement; movement = Vector3.Zero; forwardDirection = Vector3.Forward; isMovingForward = false; } } }