using Godot; using System.Collections.Generic; namespace Rokojori { public class SceneFileEntry { public string type; public string line; public SceneFileHeader header; public SceneFileNamedValue member; public SceneFileNamedValue subMember; public bool hasError = false; public bool hasHeader => header != null; public bool IsHeaderType( string type ) { return header != null && header.type == type; } public void Parse() { if ( type == GodotTextSceneLexer.HeaderMatcher.type ) { var headerParser = new SceneFileHeaderParser(); headerParser.Parse( this ); if ( headerParser.hasError ) { hasError = true; } } } } }