using Godot; using System.Collections.Generic; namespace Rokojori { public class GDSceneSFO:SceneFileObject { public static readonly string headerType = "gd_scene"; public readonly SFHNumberAttribute loadSteps = new SFHNumberAttribute( "loadSteps" ); public readonly SFHNumberAttribute format = new SFHNumberAttribute( "format" ); public readonly SFHStringAttribute uid = new SFHStringAttribute( "uid" ); } }