using Godot; using System.Collections.Generic; namespace Rokojori { public class ExtResourceSFO:SceneFileObject { public static readonly string headerType = "ext_resource"; public readonly SFHStringAttribute path = new SFHStringAttribute( "path" ); public readonly SFHStringAttribute uid = new SFHStringAttribute( "uid" ); public readonly SFHStringAttribute type = new SFHStringAttribute( "type" ); } }