using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Text; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class NoiseWipe:BaseWipeEffect { [ExportGroup( "Noise" )] [Export( PropertyHint.Range, "0,1")] public float noiseAmount = 1.0f; [Export( PropertyHint.Range, "0.1,100")] public float noiseFrequency = 10f; [Export] public Vector2 noisePosition = Vector2.Zero; [Export] public Vector2 noiseWipeOffset = Vector2.Zero; protected override List _CreateEffects() { var wipe = new NoiseWipeEffect { noiseAmount = noiseAmount, noiseFrequency = noiseFrequency, noisePosition = noisePosition, noiseWipeOffset = noiseWipeOffset }; ApplyBaseWipeSettings( wipe ); return [ wipe ]; } } }