This commit is contained in:
Josef 2025-04-24 18:48:22 +02:00
parent e95ce87015
commit 1e2e22f67f
2 changed files with 17 additions and 15 deletions

View File

@ -1,6 +1,6 @@
[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://c7og674edrsy2"] [gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://c7og674edrsy2"]
[ext_resource type="Shader" path="res://addons/rokojori_action_library/Runtime/Shading/Shaders/Billboards/QuadBillboard/QuadBillboard.gdshader" id="1_yfe48"] [ext_resource type="Shader" uid="uid://bmyf1o4fx8en2" path="res://addons/rokojori_action_library/Runtime/Shading/Shaders/Billboards/QuadBillboard/QuadBillboard.gdshader" id="1_yfe48"]
[sub_resource type="Gradient" id="Gradient_cxr4k"] [sub_resource type="Gradient" id="Gradient_cxr4k"]
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1) colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1)
@ -17,11 +17,14 @@ noise = SubResource("FastNoiseLite_vt5xb")
render_priority = 0 render_priority = 0
shader = ExtResource("1_yfe48") shader = ExtResource("1_yfe48")
shader_parameter/size = 0.3 shader_parameter/size = 0.3
shader_parameter/sizeMin = 1.0
shader_parameter/sizeMax = 1.0
shader_parameter/randomPosition = 0.0 shader_parameter/randomPosition = 0.0
shader_parameter/albedo = Color(1, 1, 1, 1) shader_parameter/albedo = Color(1, 1, 1, 1)
shader_parameter/rotation = 3.22 shader_parameter/rotation = 3.22
shader_parameter/rotationNoiseAmount = 2.445 shader_parameter/rotationNoiseAmount = 2.445
shader_parameter/rotationNoiseScale = 0.95 shader_parameter/rotationNoiseScale = 0.95
shader_parameter/texture_albedo = SubResource("NoiseTexture2D_ew55x")
shader_parameter/normalBlendAmount = 0.548 shader_parameter/normalBlendAmount = 0.548
shader_parameter/normalBlendDirection = Vector3(0, 1, 0) shader_parameter/normalBlendDirection = Vector3(0, 1, 0)
shader_parameter/roughness = 1.0 shader_parameter/roughness = 1.0
@ -29,17 +32,17 @@ shader_parameter/metalness = 1.0
shader_parameter/specular = 1.0 shader_parameter/specular = 1.0
shader_parameter/alpha_scissor_threshold = 0.176 shader_parameter/alpha_scissor_threshold = 0.176
shader_parameter/alpha_antialiasing_edge = 0.09 shader_parameter/alpha_antialiasing_edge = 0.09
shader_parameter/albedo_texture_size = null shader_parameter/albedo_texture_size = Vector2i(0, 0)
shader_parameter/ao_texture_channel = null shader_parameter/ao_texture_channel = Vector4(0, 0, 0, 0)
shader_parameter/ao_light_affect = 0.62 shader_parameter/ao_light_affect = 0.62
shader_parameter/yMapStart = null shader_parameter/yMapStart = 0.0
shader_parameter/yMapEnd = null shader_parameter/yMapEnd = 0.0
shader_parameter/yMapNoiseAmount = null shader_parameter/yMapNoiseAmount = 0.0
shader_parameter/yMapNoiseScale = null shader_parameter/yMapNoiseScale = 0.0
shader_parameter/discardNoiseScale = 1.0 shader_parameter/discardNoiseScale = 1.0
shader_parameter/discardThreshold = 1.0 shader_parameter/discardThreshold = 1.0
shader_parameter/fresnelNormalSource = 0.5 shader_parameter/fresnelNormalSource = 0.5
shader_parameter/fresnelColor = null shader_parameter/fresnelColor = Color(0, 0, 0, 1)
shader_parameter/fresnelSharpness = 1.0 shader_parameter/fresnelSharpness = 1.0
shader_parameter/fresnelScale = 1.0 shader_parameter/fresnelScale = 1.0
shader_parameter/windAmount = 1.0 shader_parameter/windAmount = 1.0
@ -47,4 +50,3 @@ shader_parameter/windSpeed = Vector2(0.1, 0.1)
shader_parameter/windNoiseScale = 1.0 shader_parameter/windNoiseScale = 1.0
shader_parameter/windStart = 0.0 shader_parameter/windStart = 0.0
shader_parameter/windEnd = 1.0 shader_parameter/windEnd = 1.0
shader_parameter/texture_albedo = SubResource("NoiseTexture2D_ew55x")

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