Syncing Udpate
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@ -64,7 +64,7 @@ namespace Rokojori
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if ( CharacterUpdateMode.Physics_Process == characterUpdateMode )
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{
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this.delta = (float)delta;
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Nodes.ForEach<Action>( actionsContainer, a => Action.Trigger( a ) );
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Nodes.ForEachDirectChild<CharacterControllerAction>( actionsContainer, a => Action.Trigger( a ) );
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}
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}
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}
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