39 lines
		
	
	
		
			764 B
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			39 lines
		
	
	
		
			764 B
		
	
	
	
		
			Plaintext
		
	
	
	
|   | // #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Validation.gdshaderinc" | ||
|  | 
 | ||
|  | float ensureValidFloat( float value ) | ||
|  | { | ||
|  |   if ( isnan( value ) || isinf( value ) ) | ||
|  |   { | ||
|  |     return 0.0; | ||
|  |   } | ||
|  | 
 | ||
|  |   return value; | ||
|  | } | ||
|  | 
 | ||
|  | vec2 ensureValidVec2( vec2 value ) | ||
|  | { | ||
|  |   value.x = ensureValidFloat( value.x ); | ||
|  |   value.y = ensureValidFloat( value.y ); | ||
|  | 
 | ||
|  |   return value; | ||
|  | } | ||
|  | 
 | ||
|  | vec3 ensureValidVec3( vec3 value ) | ||
|  | { | ||
|  |   value.x = ensureValidFloat( value.x ); | ||
|  |   value.y = ensureValidFloat( value.y ); | ||
|  |   value.z = ensureValidFloat( value.z ); | ||
|  | 
 | ||
|  |   return value; | ||
|  | } | ||
|  | 
 | ||
|  | vec4 ensureValidVec4( vec4 value ) | ||
|  | { | ||
|  |   value.x = ensureValidFloat( value.x ); | ||
|  |   value.y = ensureValidFloat( value.y ); | ||
|  |   value.z = ensureValidFloat( value.z ); | ||
|  |   value.w = ensureValidFloat( value.w ); | ||
|  | 
 | ||
|  |   return value; | ||
|  | } |