rj-action-library/Runtime/Procedural/Baking/MultiBaker/MeshAxisSubDividers/MeshAxisSubDivider.cs

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C#
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2025-05-14 12:31:32 +00:00
using System.Collections;
using System.Collections.Generic;
using Godot;
using System;
using System.Threading.Tasks;
using System.Linq;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class MeshAxisSubDivider:Resource
{
public enum Axis
{
U,
V
}
public virtual List<float> GetSubDivisions( Transform3D quadTransform, Axis axis )
{
return new List<float>();
}
public Vector3 GetWorldMin( Transform3D worldTransform )
{
return worldTransform * new Vector3( -0.5f, -0.5f, 0.0f);
}
public Vector3 GetWorldMax( Transform3D worldTransform )
{
return worldTransform * new Vector3( 0.5f, 0.5f, 0.0f);
}
public Vector3 AxisToVector( Axis a, float t = 1)
{
var d = Mathf.Lerp( -0.5f, 0.5f, t );
var v = Axis.U == a ? new Vector3( d, 0, 0 ) : new Vector3( 0, d, 0 );
return v;
}
public static List<float> GetSubDivisions( MeshAxisSubDivider divider, Transform3D quadTransform, Axis axis )
{
if ( divider == null )
{
return new List<float>(){};
}
return divider.GetSubDivisions( quadTransform, axis );
}
public static List<float> GetSubDivisionsU( MeshAxisSubDivider divider, Transform3D quadTransform )
{
return GetSubDivisions( divider, quadTransform, Axis.U );
}
public static List<float> GetSubDivisionsV( MeshAxisSubDivider divider, Transform3D quadTransform )
{
return GetSubDivisions( divider, quadTransform, Axis.V );
}
}
}