44 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			44 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|   | // NOTE: Shader automatically converted from Godot Engine 4.3.rc.mono's StandardMaterial3D. | ||
|  | 
 | ||
|  | shader_type spatial; | ||
|  | render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_burley, specular_schlick_ggx, unshaded; | ||
|  | 
 | ||
|  | #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Light.gdshaderinc" | ||
|  | #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Transform.gdshaderinc" | ||
|  | #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Math.gdshaderinc" | ||
|  | #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Time.gdshaderinc" | ||
|  | #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Noise.gdshaderinc" | ||
|  | #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Textures.gdshaderinc" | ||
|  | 
 | ||
|  | uniform vec4 albedo : source_color; | ||
|  | uniform sampler2D texture_albedo : source_color, filter_linear_mipmap, repeat_enable; | ||
|  | 
 | ||
|  | varying vec3 uv_triplanar_pos; | ||
|  | uniform float uv_blend_sharpness : hint_range(0.0, 150.0, 0.001); | ||
|  | varying vec3 uv_power_normal; | ||
|  | 
 | ||
|  | uniform vec3 uv_scale; | ||
|  | uniform vec3 uv_offset; | ||
|  | uniform vec3 uvMovement; | ||
|  | 
 | ||
|  | void vertex() | ||
|  | { | ||
|  | 	vec3 normal = NORMAL; | ||
|  | 
 | ||
|  | 	uv_power_normal = pow( abs (NORMAL ), vec3( uv_blend_sharpness ) ); | ||
|  |   uv_power_normal /= dot( uv_power_normal, vec3( 1.0 ) ); | ||
|  | 
 | ||
|  |   vec3 scaledVertex = VERTEX * extractScale( MODEL_NORMAL_MATRIX ); | ||
|  | 	uv_triplanar_pos = scaledVertex * uv_scale + uv_offset + uvMovement * TIME; | ||
|  | 	uv_triplanar_pos *= vec3( 1.0, -1.0, 1.0 ); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void fragment() | ||
|  | { | ||
|  | 	vec4 albedo_tex = triplanarTexture( texture_albedo, uv_power_normal, uv_triplanar_pos ); | ||
|  | 
 | ||
|  | 	ALBEDO = albedo.rgb * albedo_tex.rgb; | ||
|  | 	ALPHA *= albedo.a * albedo_tex.a; | ||
|  | } |