21 lines
258 B
C#
21 lines
258 B
C#
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using Godot;
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using System.Reflection;
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using System.Collections.Generic;
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using System.IO;
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namespace Rokojori
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{
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public enum ShaderPhase
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{
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Header,
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RenderMode,
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Includes,
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Variables,
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Functions,
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Vertex,
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Fragment,
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Light
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}
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}
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