rj-action-library/Runtime/Reallusion/Shaders/CCPBROpacity.gdshader

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shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_burley, specular_schlick_ggx;
#include "res://addons/rokojori_action_library/Runtime/Reallusion/Shaders/CCPBROpacityBase.gdshaderinc"