2025-06-10 13:16:36 +00:00
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using System.Diagnostics;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using Godot;
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using System.Threading.Tasks;
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using System.Text;
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namespace Rokojori.Reallusion
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{
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[Tool]
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[GlobalClass]
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public partial class CCMaterialSettings:Resource
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{
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[Export]
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public string materialName;
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[Export]
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public int materialIndex;
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[Export]
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public string meshName;
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[Export]
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public CCMaterialType materialType;
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2025-06-27 05:12:53 +00:00
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[Export]
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public int materialRenderPriority = 0;
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[Export]
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public bool assignRenderPriority = false;
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2025-06-10 13:16:36 +00:00
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[Export]
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public int materialRenderPriorityIndexBack;
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[Export]
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public int materialRenderPriorityIndexFront;
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[Export]
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public CCImportConfiguration configuration;
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}
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}
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