55 lines
981 B
C#
55 lines
981 B
C#
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using Godot;
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using System.Collections.Generic;
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using System;
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using System.Threading.Tasks;
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using System.Reflection;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class CheckWarnings:DebugAction
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{
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protected new const string name = "Check Warnings";
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[Export]
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public Node[] roots = [];
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int _numProcessed = 0;
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protected override void _OnTrigger()
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{
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ClearMessages();
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_numProcessed = 0;
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var id = DispatchStart();
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roots.ForEach(
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( r )=>
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{
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Nodes.ForEach<Node3D>( r, n => CheckWarningsOf( n ) );
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}
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);
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UpdateStatus( "Processed: " + _numProcessed );
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FinishMessages();
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DispatchEnd( id );
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}
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void CheckWarningsOf( Node n )
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{
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var warnings = n._GetConfigurationWarnings();
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if ( warnings != null && warnings.Length > 0 )
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{
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Warning( n, "Has " + warnings.Length + " warnings");
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}
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_numProcessed ++;
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}
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}
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}
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