rj-action-library/Runtime/Structures/Spatial/QuadTree/QuadTreeCell.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using Godot;
using System;
namespace Rokojori
{
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public class QuadTreeCell<T,D>:QuadTreeNode<T,D>
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{
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QuadTreeCell<T,D> _parent;
public QuadTreeCell<T,D> parent => _parent;
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QuadTree<T,D> _tree;
public QuadTree<T,D> tree => _tree;
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List<QuadTreeCell<T,D>> _cells;
public List<QuadTreeCell<T,D>> cells => _cells;
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public int numCells => _cells == null ? 0 : cells.Count;
List<T> _values;
public List<T> values => _values;
int _depth;
public int depth => _depth;
Vector2 _center;
public Vector2 center => _center;
Vector2 _size;
public Vector2 size => _size;
bool _isCombined = false;
public bool isCombined => _isCombined;
public bool canBeCombined => ! isLeaf && ! isCombined && numCells > 0;
public bool isRoot => _parent == null;
public bool isEmpty => _cells == null || _cells.Count == 0;
public bool isLeaf => _depth == tree.maxDepth;
Box2 _box;
public Box2 box => _box;
int _rootCellIndex = -1;
public int rootCellIndex => _rootCellIndex;
public void GetInsideBox( Box2 box, List<T> list )
{
if ( ! _box.Overlaps( box ) )
{
return;
}
if ( _values != null )
{
list.AddRange( _values );
}
if ( _cells == null )
{
return;
}
_cells.ForEach( c => c.GetInsideBox( box, list ) );
}
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public static QuadTreeCell<T,D> Create( QuadTree<T,D> tree, Vector2 min, Vector2 max, int rootIndex )
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{
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var cell = new QuadTreeCell<T,D>();
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cell._tree = tree;
cell._center = (max + min ) / 2f;
cell._size = ( max - min );
cell._depth = 0;
cell._box = Box2.Create( min, max );
cell._rootCellIndex = rootIndex;
return cell;
}
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public static QuadTreeCell<T,D> Create( QuadTreeCell<T,D> parent, int depth, Vector2 min, Vector2 max )
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{
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var cell = new QuadTreeCell<T,D>();
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cell._parent = parent;
cell._tree = parent.tree;
cell._center = (max + min ) / 2f;
cell._size = ( max - min );
cell._depth = depth;
cell._box = Box2.Create( min, max );
cell._rootCellIndex = parent.rootCellIndex;
return cell;
}
public Vector2 GetPointWithPolarUV( Vector2 polarUV )
{
var halfSize = _size / 2f;
return _center + halfSize * polarUV;
}
public void BoxInsert( T data, Box2 box )
{
if ( ! _box.Overlaps( box ) )
{
return;
}
if ( isLeaf )
{
if ( _values == null )
{
_values = new List<T>();
}
values.Add( data );
return;
}
Nest();
cells.ForEach( c => c.BoxInsert( data, box ) );
return;
}
public bool Insert( T data )
{
if ( isLeaf )
{
if ( _values == null )
{
_values = new List<T>();
}
values.Add( data );
return true;
}
Nest();
var position = tree.GetPosition( data );
var cell = GetChildCellFor( position );
if ( cell == null )
{
RJLog.Log( "No cell found in:", this.depth, this.center, ">> for: ", position );
return false;
}
return cell.Insert( data );
}
public void SmoothDown( float amount )
{
if ( isLeaf || cells == null )
{
return;
}
cells.ForEach(
( c )=>
{
c._values = tree.SmoothPoints( c.values, values, amount );
}
);
}
public void Combine()
{
if ( isLeaf || isCombined )
{
return;
}
if ( numCells == 0 )
{
_isCombined = true;
return;
}
var cellPoints = new List<T>();
cells.ForEach(
c =>
{
if ( c.values == null )
{
return;
}
cellPoints.AddRange( c.values );
}
);
_values = tree.CombinePoints( cellPoints );
_isCombined = true;
}
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public QuadTreeCell<T,D> GetChildCellFor( Vector2 position )
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{
return _cells.Find( c => c.box.ContainsPoint( position ) );
}
public void Nest()
{
if ( _cells != null && _cells.Count == 8 )
{
return;
}
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_cells = new List<QuadTreeCell<T,D>>();
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for ( int x = -1; x < 1; x ++ )
{
var x0 = x;
var x1 = x + 1;
for ( int y = -1; y < 1; y ++ )
{
var y0 = y;
var y1 = y + 1;
var min = GetPointWithPolarUV( new Vector2( x0, y0 ) );
var max = GetPointWithPolarUV( new Vector2( x1, y1 ) );
_cells.Add( Create( this, depth + 1, min, max ) );
}
}
}
}
}