2025-09-21 07:35:17 +00:00
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// #include "res://addons/rokojori_action_library/Runtime/Shading/Library/UV.gdshaderinc"
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vec2 mapUV( vec2 position, vec2 size, vec2 center )
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{
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vec2 offset = center - size/2.0;
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2025-09-26 12:00:59 +00:00
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vec2 uv = ( position - offset ) / size;
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2025-09-21 07:35:17 +00:00
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return uv;
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}
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