rj-action-library/Runtime/Shading/Generators/Spatial/Varyings/SpatialVariyngSource.cs

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2025-09-26 12:00:59 +00:00
using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public abstract partial class SpatialVaryingSource:ShaderGenerationModule
{
public abstract List<ShaderCode> GetVaryingSource( ShaderGenerationContext context, string varyingName );
}
}