14 lines
321 B
C#
14 lines
321 B
C#
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using Godot;
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using System.Reflection;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public abstract partial class SpatialVaryingSource:ShaderGenerationModule
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{
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public abstract List<ShaderCode> GetVaryingSource( ShaderGenerationContext context, string varyingName );
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}
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}
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