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								using Godot;
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								using System.Collections.Generic;
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								using System;
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								namespace Rokojori.DocGenerator
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								{
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								  public class SomeArrayClass
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								  {
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								    public int index = 2;
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								    public string value = "Hello World";
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								  }
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								  public class SomeClass
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								  {
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								    public float x = 0;
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								    public float GetX()
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								    {
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								      return x * 2;
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								    }
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								    public List<SomeArrayClass> values = new List<SomeArrayClass>();
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								  } 
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								  [GlobalClass][Tool]
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								  public partial class CreateDoc : Node
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								  {
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								    [Export]
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								    public string outputPath ="res://.rokojori/cache/docs";
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								    [Export]
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								    public bool clearDirectory = false;
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								    [Export]
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								    public bool c_sharp = true;
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								    [Export]
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								    public bool shaders = true;
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								    [Export]
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								    public bool processOnlyNewer = true;
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								    [Export]
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								    public int hoursCheckTime = 12;
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								    [ExportToolButton( "Create")]
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								    public Callable createButton => Callable.From( ()=>{ Generate(); } );
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								    void Test()
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								    {
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								      var obj = new SomeClass();      
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								      var sa = new SomeArrayClass();
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								      var sb = new SomeArrayClass();
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								      sb.value = "Huhu";
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								      obj.values.Add( sa );
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								      obj.values.Add( sb );
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								      var testJSON = JSON.StringifyObject( obj );
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								      RJLog.Log( testJSON );
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								    }
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								    void Generate()
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								    {  
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								      var absoluteLibraryPath = ProjectSettings.GlobalizePath( "res://addons/rokojori_action_library/Runtime" );
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								      var absoluteIconPath    = ProjectSettings.GlobalizePath( "res://addons/rokojori_action_library/Icons" );   
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								      var absoluteOutputPath  = ProjectSettings.GlobalizePath( outputPath );  
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								      if ( clearDirectory )
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								      {
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								        FilesSync.Delete( absoluteOutputPath );
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								        FilesSync.EnsureDirectoryExists( absoluteOutputPath );
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								      }
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								      var generator = new DocGenerator();
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								      generator.shaders = shaders;
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								      generator.cSharp = c_sharp;
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								      generator.checkChangeTime = processOnlyNewer;
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								      var icons = Lists.Map( FilesSync.GetFiles( absoluteIconPath, ( fp => fp.fileExtension == ".svg" ) ), fp => fp.fullFileName );
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								      generator.Generate( absoluteLibraryPath, absoluteOutputPath, icons );
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								    }
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								  }
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								}
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