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								using Godot;
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								namespace Rokojori
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								{  
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								  // Generated by ShaderClassGenerator 
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								  public class SliderShader
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								  { 
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								    public static readonly CachedResource<Shader> shader = new CachedResource<Shader>( 
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								      "res://addons/rokojori_action_library/Runtime/UI/Shaders/Slider/Slider.gdshader"
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								    );    
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								    public static readonly FloatPropertyName opacity = FloatPropertyName.Create( "opacity" );
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								    public static readonly BoolPropertyName blendLinear = BoolPropertyName.Create( "blendLinear" );
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								    public static readonly Vector2PropertyName size = Vector2PropertyName.Create( "size" );
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								    public static readonly FloatPropertyName sharpness = FloatPropertyName.Create( "sharpness" );
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								    public static readonly FloatPropertyName borderRadius = FloatPropertyName.Create( "borderRadius" );
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								    public static readonly FloatPropertyName offset = FloatPropertyName.Create( "offset" );
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								    public static readonly ColorPropertyName fillColor = ColorPropertyName.Create( "fillColor" );
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								    public static readonly Sampler2DPropertyName fill = Sampler2DPropertyName.Create( "fill" );
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								    public static readonly Vector4PropertyName fillUvTransform = Vector4PropertyName.Create( "fillUVTransform" );
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								    public static readonly Sampler2DPropertyName screenFillMultiply = Sampler2DPropertyName.Create( "screenFillMultiply" );
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								    public static readonly Vector4PropertyName screenfillMultiplyUvTransform = Vector4PropertyName.Create( "screenfillMultiplyUVTransform" );
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								    public static readonly Vector2PropertyName screenfillMultiplyUvMovement = Vector2PropertyName.Create( "screenfillMultiplyUVMovement" );
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								    public static readonly FloatPropertyName strokeSize = FloatPropertyName.Create( "strokeSize" );
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								    public static readonly ColorPropertyName strokeColor = ColorPropertyName.Create( "strokeColor" );
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								    public static readonly Sampler2DPropertyName stroke = Sampler2DPropertyName.Create( "stroke" );
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								    public static readonly Vector4PropertyName strokeUvTransform = Vector4PropertyName.Create( "strokeUVTransform" );
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								    public static readonly Sampler2DPropertyName screenStrokeMultiply = Sampler2DPropertyName.Create( "screenStrokeMultiply" );
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								    public static readonly Vector4PropertyName screenStrokeMultiplyUvTransform = Vector4PropertyName.Create( "screenStrokeMultiplyUVTransform" );
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								    public static readonly Vector2PropertyName screenStrokeMultiplyUvMovment = Vector2PropertyName.Create( "screenStrokeMultiplyUVMovment" );
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								    public static readonly Vector2PropertyName sliderSize = Vector2PropertyName.Create( "sliderSize" );
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								    public static readonly Vector2PropertyName sliderSizeMargins = Vector2PropertyName.Create( "sliderSizeMargins" );
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								    public static readonly FloatPropertyName sliderBorders = FloatPropertyName.Create( "sliderBorders" );
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								    public static readonly Vector2PropertyName sliderValue = Vector2PropertyName.Create( "sliderValue" );
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								    public static readonly ColorPropertyName sliderFillColor = ColorPropertyName.Create( "sliderFillColor" );
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								    public static readonly ColorPropertyName sliderStrokeColor = ColorPropertyName.Create( "sliderStrokeColor" );
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								    public static readonly FloatPropertyName sliderStrokeSize = FloatPropertyName.Create( "sliderStrokeSize" );
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								  }
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								  [Tool]
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								  public partial class SliderMaterial:CustomMaterial
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								  {
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								    public readonly CustomMaterialProperty<float> opacity;
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								    public readonly CustomMaterialProperty<bool> blendLinear;
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								    public readonly CustomMaterialProperty<Vector2> size;
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								    public readonly CustomMaterialProperty<float> sharpness;
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								    public readonly CustomMaterialProperty<float> borderRadius;
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								    public readonly CustomMaterialProperty<float> offset;
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								    public readonly CustomMaterialProperty<Color> fillColor;
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								    public readonly CustomMaterialProperty<Texture2D> fill;
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								    public readonly CustomMaterialProperty<Vector4> fillUvTransform;
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								    public readonly CustomMaterialProperty<Texture2D> screenFillMultiply;
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								    public readonly CustomMaterialProperty<Vector4> screenfillMultiplyUvTransform;
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								    public readonly CustomMaterialProperty<Vector2> screenfillMultiplyUvMovement;
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								    public readonly CustomMaterialProperty<float> strokeSize;
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								    public readonly CustomMaterialProperty<Color> strokeColor;
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								    public readonly CustomMaterialProperty<Texture2D> stroke;
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								    public readonly CustomMaterialProperty<Vector4> strokeUvTransform;
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								    public readonly CustomMaterialProperty<Texture2D> screenStrokeMultiply;
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								    public readonly CustomMaterialProperty<Vector4> screenStrokeMultiplyUvTransform;
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								    public readonly CustomMaterialProperty<Vector2> screenStrokeMultiplyUvMovment;
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								    public readonly CustomMaterialProperty<Vector2> sliderSize;
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								    public readonly CustomMaterialProperty<Vector2> sliderSizeMargins;
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								    public readonly CustomMaterialProperty<float> sliderBorders;
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								    public readonly CustomMaterialProperty<Vector2> sliderValue;
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								    public readonly CustomMaterialProperty<Color> sliderFillColor;
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								    public readonly CustomMaterialProperty<Color> sliderStrokeColor;
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								    public readonly CustomMaterialProperty<float> sliderStrokeSize;
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								    public SliderMaterial()
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								    {
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								      Shader = SliderShader.shader.Get();
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								      opacity = new CustomMaterialProperty<float>( this, SliderShader.opacity );
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								      blendLinear = new CustomMaterialProperty<bool>( this, SliderShader.blendLinear );
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								      size = new CustomMaterialProperty<Vector2>( this, SliderShader.size );
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								      sharpness = new CustomMaterialProperty<float>( this, SliderShader.sharpness );
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								      borderRadius = new CustomMaterialProperty<float>( this, SliderShader.borderRadius );
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								      offset = new CustomMaterialProperty<float>( this, SliderShader.offset );
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								      fillColor = new CustomMaterialProperty<Color>( this, SliderShader.fillColor );
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								      fill = new CustomMaterialProperty<Texture2D>( this, SliderShader.fill );
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								      fillUvTransform = new CustomMaterialProperty<Vector4>( this, SliderShader.fillUvTransform );
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								      screenFillMultiply = new CustomMaterialProperty<Texture2D>( this, SliderShader.screenFillMultiply );
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								      screenfillMultiplyUvTransform = new CustomMaterialProperty<Vector4>( this, SliderShader.screenfillMultiplyUvTransform );
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								      screenfillMultiplyUvMovement = new CustomMaterialProperty<Vector2>( this, SliderShader.screenfillMultiplyUvMovement );
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								      strokeSize = new CustomMaterialProperty<float>( this, SliderShader.strokeSize );
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								      strokeColor = new CustomMaterialProperty<Color>( this, SliderShader.strokeColor );
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								      stroke = new CustomMaterialProperty<Texture2D>( this, SliderShader.stroke );
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								      strokeUvTransform = new CustomMaterialProperty<Vector4>( this, SliderShader.strokeUvTransform );
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								      screenStrokeMultiply = new CustomMaterialProperty<Texture2D>( this, SliderShader.screenStrokeMultiply );
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								      screenStrokeMultiplyUvTransform = new CustomMaterialProperty<Vector4>( this, SliderShader.screenStrokeMultiplyUvTransform );
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								      screenStrokeMultiplyUvMovment = new CustomMaterialProperty<Vector2>( this, SliderShader.screenStrokeMultiplyUvMovment );
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								      sliderSize = new CustomMaterialProperty<Vector2>( this, SliderShader.sliderSize );
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								      sliderSizeMargins = new CustomMaterialProperty<Vector2>( this, SliderShader.sliderSizeMargins );
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								      sliderBorders = new CustomMaterialProperty<float>( this, SliderShader.sliderBorders );
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								      sliderValue = new CustomMaterialProperty<Vector2>( this, SliderShader.sliderValue );
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								      sliderFillColor = new CustomMaterialProperty<Color>( this, SliderShader.sliderFillColor );
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								      sliderStrokeColor = new CustomMaterialProperty<Color>( this, SliderShader.sliderStrokeColor );
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								      sliderStrokeSize = new CustomMaterialProperty<float>( this, SliderShader.sliderStrokeSize );
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								    }
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								  }
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								}
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