60 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			60 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
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								using System.Collections;
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								using System.Collections.Generic;
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								using System.Text;
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								using System;
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								using Godot;
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								namespace Rokojori
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								{
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								  [Tool]
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								  [GlobalClass]
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								  public partial class Float2Value:BoxedFloatValue
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								  {
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								    [Export(PropertyHint.Range,"0,2")]
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								    public float value;
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								    public override float GetFloatValue()
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								    {
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								      return value;
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								    }
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								    public override void SetFloatValue( float value )
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								    {
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								      this.value = value;
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								    }   
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								    public static Float2Value Create( float value )
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								    {
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								      var fv = new Float2Value();
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								      fv.value = value;
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								      return fv;
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								    }
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								    public static Float2Value Create( double value )
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								    {
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								      return Create( (float) value );
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								    }
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								    public static Float2Value Clone( Float2Value value, bool deepClone )
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								    {
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								      if ( deepClone )
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								      {
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								        return value == null ? null : Create( value.value );
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								      }
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								      return value;
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								    }
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								    public static Float2Value Create( BoxedFloatValue floatValue )
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								    {
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								      if ( floatValue == null )
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								      {
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								        return null;
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								      }
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								      return new Float2Value { value = floatValue.GetFloatValue() };
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								    }    
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								  }
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								}
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