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								using System.Collections;
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								using System.Collections.Generic;
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								using Godot;
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								using System;
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								namespace Rokojori
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								{
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								  public class OcTreeWalker<T,D>:TreeWalker<OcTreeNode<T,D>>
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								  { 
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								    public override OcTreeNode<T,D> Parent( OcTreeNode<T,D> node )
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								    {
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								      if ( node is OcTree<T,D> )
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								      {
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								        return null;
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								      }
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								      var cell = node as OcTreeCell<T,D>;
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								      return cell.isRoot ? cell.tree : cell.parent;
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								    }
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								    public override int NumChildren( OcTreeNode<T,D> node )
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								    {
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								      if ( node is OcTree<T,D> tree )
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								      {
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								        return tree.rootCells.Count;
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								      }
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								      var cell = node as OcTreeCell<T,D>;
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								      return cell.numCells;
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								    }
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								    public override OcTreeNode<T,D> ChildAt( OcTreeNode<T,D> node, int index )
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								    {
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								      if ( index < 0 || index >= NumChildren( node ) )
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								      {
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								        return null;
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								      }
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								      if ( node is OcTree<T,D> tree )
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								      {
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								        return tree.rootCells[ index ];
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								      }
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								      var cell = node as OcTreeCell<T,D>;
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								      return cell.cells[ index ];
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								    }
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								  }
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								}
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