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								using System.Collections;
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								using System.Collections.Generic;
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								using Godot;
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								using System;
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								using System.Linq;
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								namespace Rokojori
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								{
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								  public class OcTree<T,D>:OcTreeNode<T,D>
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								  { 
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								    protected Func<T,Vector3> _getPosition;
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								    protected Func<List<T>,List<T>> _combinePoints;
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								    protected Func<List<T>,List<T>, float,List<T>> _smoothPoints;
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								    protected Vector3 _min;
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								    protected Vector3 _max;
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								    protected float _rootCellSize;
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								    protected int _maxDepth = 64;
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								    public int maxDepth => _maxDepth;
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								    public OcTree( Func<T,Vector3> getPosition, Vector3 min, Vector3 max, float rootCellSize, int maxDepth  )
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								    {
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								      this._getPosition = getPosition;
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								      this._min = min;
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								      this._max = max;
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								      this._rootCellSize = rootCellSize;
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								      this._maxDepth = maxDepth;
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								      CreateRootCells();
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								    }
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								     public OcTree( Vector3 center, float rootCellSize, int maxDepth  )
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								    {
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								      this._min = center - Vector3.One * rootCellSize / 2f;
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								      this._max = center + Vector3.One * rootCellSize / 2f;
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								      this._rootCellSize = rootCellSize;
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								      this._maxDepth = maxDepth;
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								      CreateRootCells();
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								    }
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								    public void SetCombiner( Func<List<T>,List<T>> combinePoints )
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								    {
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								      this._combinePoints = combinePoints;
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								    }
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								    public void SetSmoother( Func<List<T>,List<T>,float,List<T>> smoothPoints )
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								    {
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								      this._smoothPoints = smoothPoints;
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								    }
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								    public List<T> CombinePoints( List<T> values )
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								    {
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								      return _combinePoints( values );
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								    }
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								    public List<T> SmoothPoints( List<T> targetValues, List<T> sourceSmoothing, float amount )
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								    {
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								      return _smoothPoints( targetValues, sourceSmoothing, amount );
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								    }
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								    List<OcTreeCell<T,D>> _rootCells = new List<OcTreeCell<T,D>>();
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								    public List<OcTreeCell<T,D>> rootCells => _rootCells;
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								    public bool Insert( List<T> data )
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								    {
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								      var result = true;
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								      data.ForEach( 
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								        ( d )=>
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								        {
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								          result = result && Insert( d );
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								        }
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								      );
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								      return result;
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								    }
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								    public List<T> GetInsideBox( Box3 box, List<T> list = null )
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								    {
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								      list = list == null ? new List<T>() : list;
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								      GetInsideBoxWithDuplicates( box, list );
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								      var set = new HashSet<T>( [ .. list ] );
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								      return set.ToList<T>();
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								    } 
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								    public List<T> GetInsideBoxWithDuplicates( Box3 box, List<T> list = null )
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								    {
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								      list = list == null ? new List<T>() : list;
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								      var rootIndexMin = PositionToRootIndex( box.min );
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								      var rootIndexMax = PositionToRootIndex( box.max );
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								      for ( int x = rootIndexMin.X; x <= rootIndexMax.X; x++ )
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								      {
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								        for ( int y = rootIndexMin.Y; y <= rootIndexMax.Y; y++ )
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								        {
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								          for ( int z = rootIndexMin.Z; z <= rootIndexMax.Z; z++ )
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								          {
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								            var rootIndex = new Vector3I( x, y, z );
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								            var rootCell = GetRootCellByRootIndex( rootIndex );
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								            rootCell.GetInsideBox( box, list );
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								          }
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								        }
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								      }
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								      return list;
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								    }
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								    public bool Insert( T data )
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								    {
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								      var rootCell = GetRootCell( _getPosition( data ) );
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								      if ( rootCell == null )
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								      {
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								        return false;
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								      }
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								      if ( ! rootCell.box.ContainsPoint( GetPosition( data ) ) )
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								      {
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								        RJLog.Log( "Box not containing point", rootCell.rootCellIndex );
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								      }
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								      return rootCell.Insert( data );
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								    }
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								    public void BoxInsert( T data, Box3 box )
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								    {
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								      var rootIndexMin = PositionToRootIndex( box.min );
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								      var rootIndexMax = PositionToRootIndex( box.max );
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								      for ( int x = rootIndexMin.X; x <= rootIndexMax.X; x++ )
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								      {
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								        for ( int y = rootIndexMin.Y; y <= rootIndexMax.Y; y++ )
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								        {
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								          for ( int z = rootIndexMin.Z; z <= rootIndexMax.Z; z++ )
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								          {
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								            var rootIndex = new Vector3I( x, y, z );
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								            var rootCell = GetRootCellByRootIndex( rootIndex );
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								            rootCell.BoxInsert( data, box );
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								          }
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								        }
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								      }
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								    }
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											2025-06-10 13:16:36 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public int GetLevelForSize( float size )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var level = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var it = _rootCellSize;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      while ( it > size )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        level ++;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        it /= 2f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return level;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public float GetSizeForLevel( int level )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var it = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var size = _rootCellSize;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      while ( it < level )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        size /= 2f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        it ++;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return size;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public void CombineUntilSize( float size )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      CombineUntilLevel( GetLevelForSize( size ) );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    } 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public void CombineUntilLevel( int minLevel, float smoothDown = 0.2f )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    { 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var levelMap = GetLevelMap();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var levels = levelMap.Keys.ToList();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      levels.Sort();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var maxLevel = levels.Last();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      for ( int i = maxLevel - 1; i > minLevel; i-- )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        levelMap[ i ].ForEach(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          ( c )=>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            c.Combine();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }     
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if ( smoothDown > 0 )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for ( int i = minLevel + 1; i < maxLevel - 1; i++ )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          levelMap[ i ].ForEach(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ( c )=>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								              c.SmoothDown( smoothDown );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-09-28 08:42:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    public MapList<int,OcTreeCell<T,D>> GetLevelMap()
							 | 
						
					
						
							
								
									
										
										
										
											2025-06-10 13:16:36 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							
								
									
										
										
										
											2025-09-28 08:42:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      var walker = new OcTreeWalker<T,D>();
							 | 
						
					
						
							
								
									
										
										
										
											2025-06-10 13:16:36 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-09-28 08:42:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      var levelMap = new MapList<int,OcTreeCell<T,D>>();
							 | 
						
					
						
							
								
									
										
										
										
											2025-06-10 13:16:36 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      walker.Iterate(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this, 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ( n )=>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2025-09-28 08:42:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								          if ( n is OcTree<T,D> tree )
							 | 
						
					
						
							
								
									
										
										
										
											2025-06-10 13:16:36 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-09-28 08:42:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								          var c = n as OcTreeCell<T,D>;
							 | 
						
					
						
							
								
									
										
										
										
											2025-06-10 13:16:36 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          levelMap.Add( c.depth, c );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      );    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return levelMap;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Vector3 _startOffset = Vector3.Zero;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Vector3I _rootCellDimensions = Vector3I.Zero;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public Vector3I PositionToRootIndex( Vector3 position )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      position -= _startOffset;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var index = ( position / ( Vector3.One * _rootCellSize ) ).FloorToInt();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return index;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public Vector3 GetPosition( T data )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return _getPosition( data );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-09-28 08:42:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    public OcTreeCell<T,D> GetRootCell( Vector3 position )
							 | 
						
					
						
							
								
									
										
										
										
											2025-06-10 13:16:36 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var rootIndex = PositionToRootIndex( position );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return GetRootCellByRootIndex( rootIndex );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							
								
									
										
										
										
											2025-09-28 08:42:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    public OcTreeCell<T,D> GetRootCellByRootIndex( Vector3I rootCellIndex )
							 | 
						
					
						
							
								
									
										
										
										
											2025-06-10 13:16:36 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var rootCellFlatIndex = MathX.MultiIndexToFlatIndex( rootCellIndex, _rootCellDimensions );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if ( rootCellFlatIndex < 0 || rootCellFlatIndex >= _rootCells.Count )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return _rootCells[ rootCellFlatIndex ];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    void CreateRootCells()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var rootCellSize3 = Vector3.One * _rootCellSize;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var start = _min.SnapFloored( rootCellSize3 );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var end =   _max.SnapCeiled( rootCellSize3 );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var num = ( ( end - start ) / rootCellSize3 ).RoundToInt();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      _rootCellDimensions = num;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      _startOffset = start;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      for ( int x = 0; x < num.X ; x ++ )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for ( int y = 0; y < num.Y; y++ )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          for ( int z = 0; z < num.Z; z++ )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            var rootIndex = new Vector3I( x, y, z );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            var min = rootIndex * rootCellSize3 + start;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            var max = min + rootCellSize3;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-09-28 08:42:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            var cell = OcTreeCell<T,D>.Create( this, min, max, _rootCells.Count );
							 | 
						
					
						
							
								
									
										
										
										
											2025-06-10 13:16:36 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            _rootCells.Add( cell );            
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            // var positionRootIndex = PositionToRootIndex( cell.center );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            // RJLog.Log( 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            //   "Creating root cell", 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            //   "Roots Index:", _rootCells.Count - 1, 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            //   "Cell Index:", cell.rootCellIndex, 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            //   "Center:", cell.center,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            //   "RootIndex:", rootIndex,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            //   "Get Self ByRootIndex:", GetRootCellByRootIndex( rootIndex ) == cell,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            //   "RootIndex From Position: ", positionRootIndex,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            //   "Get Self ByRootIndex From Position:", GetRootCellByRootIndex( positionRootIndex ) == cell
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            // );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |