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								using System.Diagnostics;
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								using System.Collections;
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								using System.Collections.Generic;
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								using System;
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								using Godot;
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								namespace Rokojori
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								{  
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								  public class Grid2D<T>
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								  { 
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								    float _gridX;
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								    float _gridY;
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								    MapList<Vector2I,T> _cells = new MapList<Vector2I, T>();
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								    Dictionary<T,Vector2I> _objectsInCell = new Dictionary<T, Vector2I>();
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								    Func<T,Vector2> _getPosition;
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								    public Grid2D( float sizeX, float sizeY, Func<T,Vector2> getPosition )
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								    {
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								      _gridX = sizeX;
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								      _gridY = sizeY;
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								      _getPosition = getPosition;
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								    } 
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								    public static Grid2D<N> XZfromNode3D<N>( float x, float z ) where N:Node3D
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								    {
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								      return new Grid2D<N>( x, z, t => Math2D.XZ( t.GlobalPosition ) );
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								    }
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								    public float WorldToGridX( float x )
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								    {
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								      return x / _gridX;
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								    }
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								    public float WorldToGridY( float y )
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								    {
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								      return  y / _gridY;
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								    }
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								    public int WorldToGridIDX( float x )
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								    {
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								      return Mathf.FloorToInt( WorldToGridX( x ) );
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								    }
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								    public int WorldToGridIDY( float y )
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								    {
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								     return Mathf.FloorToInt( WorldToGridY( y ) );
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								    }
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								    public Vector2I WorldToGridID( Vector2 worldPosition )
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								    {
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								      var idX = WorldToGridIDX( worldPosition.X );
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								      var idY = WorldToGridIDY( worldPosition.Y );
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								      return new Vector2I( idX, idY ); 
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								    }
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								    public Vector2 GridIDtoWorld( Vector2I id )
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								    {
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								      return new Vector2( id.X * _gridX,  id.Y * _gridY );
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								    }
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								    public bool Has( T obj )
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								    {
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								      return _objectsInCell.ContainsKey( obj );
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								    }
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								    public Vector2I? GetRegistratedCell( T t )
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								    {
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								      if ( ! _objectsInCell.ContainsKey( t ) )
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								      {
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								        return null;
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								      }
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								      return _objectsInCell[ t ];
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								    }
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								    public void Remove( T obj )
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								    {
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								      if ( ! Has( obj ) )
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								      {
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								        return;
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								      }
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								      var cell = _objectsInCell[ obj ];
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								      _objectsInCell.Remove( obj );
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								      _cells.Remove( cell, obj );
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								    }
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								    public void UpdateAfterPositionChange( T obj )
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								    {
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								      if ( ! Has( obj ) )
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								      {
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								        Add( obj );
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								        return;
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								      }
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								      var position = _getPosition( obj );
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								      var id = WorldToGridID( position );
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								      var currentID = _objectsInCell[ obj ];
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								      if ( currentID == id )
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								      {
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								        return;
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								      }
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								      _objectsInCell[ obj ] = id;
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								      _cells.Remove( currentID, obj );
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								      _cells.Add( id, obj );
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								    }
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								    public void AddAll( List<T> objects )
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								    {
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								      objects.ForEach( o => Add( o ) );
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								    }
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								    public void Add( T obj )
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								    {
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								      Remove( obj );
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								      var id = WorldToGridID( _getPosition( obj ) );
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								      _objectsInCell[ obj ] = id;
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								      _cells.Add( id, obj );
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								    }
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								    public List<T> GetAllAtID( Vector2I id )
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								    {
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								      if ( ! _cells.ContainsKey( id ) )
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								      {
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								        return _cells[ id ];
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								      }
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								      return new List<T>();
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								    }
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								    public List<T> GetAtWorldPosition( Vector2 worldPosition )
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								    {
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								      return GetAllAtID( WorldToGridID( worldPosition ) );
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								    }
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								    public void ForEachCell( Action<Vector2I,List<T>> action )
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								    {
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								      foreach ( var id_objects in _cells )
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								      {
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								        action( id_objects.Key, id_objects.Value );
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								      }
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								    }
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								    public List<T> GetInBox( Box2 box, List<T> outputList = null )
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								    {      
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								      var start = box.min;
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								      var end   = box.max;
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								      var minID = WorldToGridID( start );
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var maxID = WorldToGridID( end ) + Vector2I.One;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      outputList = outputList == null ? new List<T>() : outputList;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      for ( int i = minID.X; i < maxID.X; i++ )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for ( int j = minID.Y; j < maxID.Y; j++ )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          var id = new Vector2I( i, j );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          if ( ! _cells.ContainsKey( id ) )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          outputList.AddRange( _cells[ id ] );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return outputList;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-09-26 12:00:59 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								     public void Iterate( Box2 box, Action<T> callback )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {      
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var start = box.min;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var end   = box.max;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var minID = WorldToGridID( start );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      var maxID = WorldToGridID( end ) + Vector2I.One;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      for ( int i = minID.X; i < maxID.X; i++ )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for ( int j = minID.Y; j < maxID.Y; j++ )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          var id = new Vector2I( i, j );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          if ( ! _cells.ContainsKey( id ) )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          var entries = _cells[ id ];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          entries.ForEach(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ( e )=>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								              var p = _getPosition( e );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								              if ( ! box.ContainsPoint( p ) )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								              {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								              }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								              callback( e );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-03 12:09:23 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |