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								using Godot;
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								using System.Collections.Generic;
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								using System.Linq;
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								namespace Rokojori
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								{  
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								  [Tool]
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								  [GlobalClass,Icon("res://addons/rokojori_action_library/Icons/SensorGroup.svg")]
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								  public partial class MultiSensorDevice: SensorDevice
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								  {
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								    [Export]
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								    public SensorDevice[] devices = new SensorDevice[ 0 ];
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								    public override string GetInfo()
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								    {
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								      return GetType().Name + devices.Map( d => d.GetInfo() ).Join( ", " );
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								    }
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								    [Export]
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								    public Sensor[] sensors = new Sensor[ 0 ];
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								    public override bool ContainsSensor( Sensor sensor )
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								    {
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								      for ( int i = 0; i < devices.Length; i++ )
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								      {
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								        if ( devices[ i ].ContainsSensor( sensor ) )
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								        {
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								          return true;
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								        }
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								      }
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								      return Arrays.Contains( sensors, sensor );
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								    }
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								    public override bool ContainsIcon( InputIcon icon )
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								    {
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								      for ( int i = 0; i < devices.Length; i++ )
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								      {
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								        if ( devices[ i ].ContainsIcon( icon ) )
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								        {
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								          return true;
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								        }
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								      }
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								      return false;
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								    }
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								  }
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								}
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